dpattee_art_banner-1658x900.jpg
dpattee_art_banner-1658x900.jpg

art by david


SCROLL DOWN

art by david


I create things that shouldn’t exist.

A large part of my aesthetic is fetishizing the ugly side of technology and consumerism and making it the focal point (or many) of my pieces. The underbelly is made the star.

Like a frog on a dissection tray, some of the pieces speak more about the interconnection between nodes - the fragility of each node communicating with each other - than the sum of those usually hidden parts, the machine itself.

My first showcase with RAW Artists in May 2016, was the launch of three series or, “Franchises” (listed below). I am also developing a series of electronic sound making gadgets I hope to prototype and reduce to the size of a deck of playing cards. Within the next year, expect a sixteen node modular synthesizer, each as a separate piece, to be handed out to a select few.

Their purpose to be revealed at my convenience

 

NEW SERIES/FRANCHISES:

CATARACT: I've created three of six pieces that captures our daily stress points and reinterprets them as natural and man-made phenomena.

LIL MISS AMPHETAMINE: An examination and play with medical, chemical, biological treatments that explore the hi jinx a fictitious molecule gets up to.

SOULCATCHER: A series that explores nightmares coming to life as conduits and/or filters to things that don’t - or if they do - shouldn’t exist and spill into this reality.  I am exploring the idea of turning this into an animated short that fully explains the purpose of a "SoulCatcher".

 

Growing up, I read encyclopedias, art and anatomy books for fun. I tinkered with circuits and tried, briefly, to be a
rock star.

Interested in art but also wanting to eat and pay rent, I became a graphic designer which allowed me artistic release that suits other’s needs.

I have many influences: Kurt Vonnegut, William Gibson, Hunter S. Thompson, William S. Burroughs, Ridley Scott, H. R. Giger, Ralph Steadman, Douglas Adams, Jean-Pierre Jeunet, Michael Mann, Salvador Dali, Claude Monet, Ed Roth, Roland Corporation, Atari, Adobe Access, Apple

the process


the process


build process on projects