A large part of my aesthetic is fetishizing the ugly side of technology and consumerism and making it the focal point (or many) of my pieces. The underbelly is made the star.
Like a frog on a dissection tray, some of the pieces speak more about the interconnection between nodes - the fragility of each node communicating with each other - than the sum of those usually hidden parts, the machine itself.
CATARACT: I've created three of six pieces that captures our daily stress points and reinterprets them as natural and man-made phenomena.
LIL MISS AMPHETAMINE: An examination and play with medical, chemical, biological treatments that explore the hi jinx a fictitious molecule gets up to.
SOULCATCHER: A series that explores nightmares coming to life as conduits and/or filters to things that don’t - or if they do - shouldn’t exist and spill into this reality. I am exploring the idea of turning this into an animated short that fully explains the purpose of a "SoulCatcher".
Growing up, I read encyclopedias, art and anatomy books for fun. I tinkered with circuits and tried, briefly, to be a rock star. I'm still trying.
Interested in art but also wanting to eat and pay rent, I became a graphic designer which allowed me artistic release that suits other’s needs.
I have many influences: Kurt Vonnegut, William Gibson, Hunter S. Thompson, William S. Burroughs, Ridley Scott, H. R. Giger, Ralph Steadman, Douglas Adams, Jean-Pierre Jeunet, Michael Mann, Salvador Dali, Claude Monet, Ed Roth, Roland Corporation, Atari, Adobe, Apple
build process on projects